le-dispatch
Intallation Guide
- Place - le-dispatchfile in your- resourcesforder
- Add the script to your - server.cfg
- Go to the - config.luafile and setup to your preferences
- Add this client event in your other scripts where you want to create a dispatch and restart your server! - local coords = vector3(-630.95, -230.64, 38.06) -- The position of the dispatch local street, crossingroad = GetStreetNameAtCoord(coords.x, coords.y, coords.z) -- Get the street according to the dispatch position local data = { job = "police", -- The job that will receive the dispatch priority = 2, -- Can be 1, 2, 3, or more if configured in config.lua code = "10-31", -- The dispatch code title = "Jewelry store robbery", -- The dispatch title and the name of the blip on the map message = "", -- The message displayed in the center, can be empty street = GetStreetNameFromHashKey(street), -- The street where the dispatch is located officer = "A.Leroux [25-08]", -- Who/What sends the dispatch, can be anything pos = coords, -- The position of the dispatch in vector3 duration = 10, -- The time the dispatch is displayed on the screen, in seconds source = true, -- If you would like the option to send a message to the person dispatching a call dispatch = '911', -- The response sent when you reply will be: Respond to your [This Variable] call: [Message] blip = { -- Information containing the blip, not mandatory color = 81, -- The color of the blip sprite = 58, -- The sprite of the blip fadeOut = 30, -- The time before the blip is removed from the map area = { -- Information containing the blip zone, not mandatory pos = coords, -- The central position of the zone radius = 100.0, -- The radius of the zone, must be a decimal number color = 1, -- The color of the zone sprite = 9, -- The sprite of the zone, do not change alpha = 50, -- The transparency of the zone time = 60, -- The time the zone is displayed on the map, in seconds }, flash = { -- Information containing the blip flash, not mandatory coord = coords, -- The central position of the flash time = 480, -- The time the flash is displayed on the map, in seconds color = 1, -- The color of the flash scale = 2.0, -- The size of the flash }, } } TriggerServerEvent('le-dispatch:server:newDispatch', data)
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