local coords = vector3(-630.95, -230.64, 38.06) -- The position of the dispatch
local street, crossingroad = GetStreetNameAtCoord(coords.x, coords.y, coords.z) -- Get the street according to the dispatch position
local data = {
job = "police", -- The job that will receive the dispatch
priority = 2, -- Can be 1, 2, 3, or more if configured in config.lua
code = "10-31", -- The dispatch code
title = "Jewelry store robbery", -- The dispatch title and the name of the blip on the map
message = "", -- The message displayed in the center, can be empty
street = GetStreetNameFromHashKey(street), -- The street where the dispatch is located
officer = "A.Leroux [25-08]", -- Who/What sends the dispatch, can be anything
pos = coords, -- The position of the dispatch in vector3
duration = 10, -- The time the dispatch is displayed on the screen, in seconds
source = true, -- If you would like the option to send a message to the person dispatching a call
dispatch = '911', -- The response sent when you reply will be: Respond to your [This Variable] call: [Message]
blip = { -- Information containing the blip, not mandatory
color = 81, -- The color of the blip
sprite = 58, -- The sprite of the blip
fadeOut = 30, -- The time before the blip is removed from the map
area = { -- Information containing the blip zone, not mandatory
pos = coords, -- The central position of the zone
radius = 100.0, -- The radius of the zone, must be a decimal number
color = 1, -- The color of the zone
sprite = 9, -- The sprite of the zone, do not change
alpha = 50, -- The transparency of the zone
time = 60, -- The time the zone is displayed on the map, in seconds
},
flash = { -- Information containing the blip flash, not mandatory
coord = coords, -- The central position of the flash
time = 480, -- The time the flash is displayed on the map, in seconds
color = 1, -- The color of the flash
scale = 2.0, -- The size of the flash
},
}
}
TriggerServerEvent('le-dispatch:server:newDispatch', data)